Yang Wang 汪洋 is an artist, writer, and coder based in New York, where he has lived and worked since 2012. His practice operates at the intersection of continental philosophy, experimental engineering, design, and media art. Trained as a designer at the undergraduate level and professionally shaped by software engineering, he uses computation as both a creative medium and a critical subject, building simulated environments and inscriptive systems that examine how technical systems shape the conditions under which human beings perceive, remember, judge, dwell, speak, and act. Drawing on phenomenology, critical theory, and speculative inquiry, his writing and projects investigate computational modernity — how software, AI, media, and technical infrastructures reorganize world, memory, judgment, and subjectivity. With Dr. Zhenzhen Qi he co-founded zzyw in 2014, challenging dominant technological constructs through software prototypes, interactive systems, philosophical writing, and teaching.
Wang’s creative and research work has been presented at institutions and platforms including Ars Electronica (Linz), Power Station of Art (Shanghai), HEK (House of Electronic Arts, Basel), the Onassis Foundation, Guangdong Times Museum, and New Museum affiliate Rhizome (New York). He has been selected for the Counterstructural Commons residency organized by Rhizome and the Mozilla Foundation, Eyebeam’s VH AWARD residency, the Pioneer Works residency, and NEW INC; he was also shortlisted for the Lumen Prize for Art and Technology. He was a finalist artist of the 4th VH AWARD and served as a nominator for its 5th and 6th editions.
Wang has taught as a Visiting Teaching Artist at The Cooper Union and has developed and taught his own courses at the China Academy of Art and the Guangzhou Academy of Fine Arts. He serves as an external reviewer for SIGGRAPH Asia 2026 Art Papers. With Zhenzhen Qi, he treats workshops and participatory education as part of their shared practice, having led workshops and given talks at Asia Art Archive in America, New York University, the City University of New York, Columbia University, the New York Media Festival, the New Museum, and Power Station of Art. He has presented his research at the College Art Association (CAA) Annual Conference and Society for Social Studies of Science (4S) Annual Meeting. His critical writing has appeared in Rhizome, LEAP (艺术界), Beijing Literature and Art Review (北京文艺评论), and Artforum.
As a technical researcher, Wang maintains an ongoing industry presence in order to deepen his critical inquiry into emerging technology. He was previously a senior software engineer at Snap Inc., working on digital infrastructure as well as creative development and engineering in augmented and virtual reality; a senior creative technologist at Rockwell Group’s LAB; and an interactive designer at Potion, alongside freelance creative technology work in New York. He holds an MPS from New York University’s Interactive Telecommunications Program (2014).
汪洋是一位常驻纽约的艺术家、写作者与程序员,自2012年起在纽约生活和工作。他的实践横跨欧陆哲学、实验工程、设计与媒体艺术。他在本科阶段接受设计训练,职业经历深受软件工程塑造。他将计算既作为创作媒介,也作为批判对象,通过构建模拟环境与铭写系统,考察技术系统如何塑造人类感知、记忆、判断、栖居、言说与行动的条件。他的写作与项目以现象学、批判理论和思辨探究为基础,研究计算现代性:软件、人工智能、媒体与技术基础设施如何重组世界、记忆、判断与主体性。他与漆贞贞博士在2014年共同创立了 zzyw,通过软件原型、交互系统、哲学写作和教学,挑战主导性的技术构造。
汪洋的创作与研究曾在 Ars Electronica(林茨电子艺术节)、上海当代艺术博物馆(Power Station of Art)、HEK(巴塞尔电子艺术中心)、Onassis Foundation(奥纳西斯基金会)、广东时代美术馆(Guangdong Times Museum),以及 New Museum(纽约新美术馆)的关联机构 Rhizome(根茎)等机构与平台呈现。他曾入选 Rhizome 与 Mozilla Foundation(Mozilla 基金会)联合发起的 Counterstructural Commons(反结构公地)驻留项目、Eyebeam 的 VH AWARD 驻留项目、Pioneer Works(先锋工场)驻留项目及 NEW INC,并曾入围 Lumen Prize(流明艺术与科技奖)。他是第四届 VH AWARD 的入围艺术家,并担任第五届及第六届 VH AWARD 的提名人。
他曾作为 Visiting Teaching Artist(访问教学艺术家)在 The Cooper Union(库柏联盟)授课,并曾在中国美术学院(China Academy of Art)及广州美术学院(Guangzhou Academy of Fine Arts)开设自主设计的课程。他还担任 SIGGRAPH Asia 2026 Art Papers(2026年亚洲计算机图形与交互技术大会艺术论文单元)的外部审稿人。汪洋与漆贞贞将工作坊和参与式教育作为共同实践的一部分,曾在 Asia Art Archive in America(美国亚洲艺术文献库)、New York University(纽约大学)、City University of New York(纽约市立大学)、Columbia University(哥伦比亚大学)、纽约新媒体艺术节、New Museum 和上海当代艺术博物馆等机构与平台举办工作坊及讲座。在学术交流方面,他曾在 College Art Association(美国大学艺术协会,CAA)年会,Society for Social Studies of Science(科学社会研究学会,4S)年会上发表报告,。他的评论类写作曾发表于 Rhizome、《艺术界》(LEAP)、《北京文艺评论》及《Artforum》(艺术论坛)。
作为技术研究者,汪洋也持续参与业界实践,以深化对新兴技术的批判探究。他曾任 Snap Inc.(Snap 公司)高级软件工程师,从事数字基础设施建设,以及增强现实与虚拟现实领域的创意开发和工程工作;曾任 Rockwell Group 的 LAB(罗克韦尔建筑设计事务所实验室)高级创意技术专家及 Potion 交互设计师,并以自由职业者身份在纽约从事创意技术工作。他于2014年获得 New York University 的 Interactive Telecommunications Program(纽约大学交互通信项目,ITP)硕士学位。